Thomas Rosser

Thomas Rosser is an audio-visual artist working with physical computing, sound and code to build intuitive instruments for interactive and collective performance. His work is rooted in research around digital collectivism and human computer interaction in interactive art. Thomas explores computational ecology and designs creative tools for making, play and performance. Guided by research into perma-computing and network communication protocols, he uses salvaged components and obsolete technologies to synthesise new tools and instruments.

  • Image related to Thomas Rosser
  • Image related to Thomas Rosser
  • Image related to Thomas Rosser
  • Image related to Thomas Rosser
  • Image related to Thomas Rosser

Erin Robinson

Erin Robinson is a computational artist based in London. Her work engages with posthumanism and postmodernism, reflecting an evolving relationship with technology by underscoring blurring lines of between organic and non-organic entities, reality and virtuality, self and otherness, exploring notions of authenticity and existence in the digital antropocene and the embodiment of machines in creative and non-creative processes. Her work spans multiple mediums including computational drawing, installation, film, sound, and performance. In her printmaking practice, she is interested in form, experimental methods, and blending the physical and virtual.

  • Image related to Erin Robinson
  • Image related to Erin Robinson
  • Image related to Erin Robinson
  • Image related to Erin Robinson
  • Image related to Erin Robinson
  • Image related to Erin Robinson
  • Image related to Erin Robinson

Anthony Frisby

Anthony Frisby’s work is at the intriguing intersection of technology and art. As a technologist and digital innovator, he specializes in creating interactive systems tailored for a diverse range of clients. In his personal projects he explores the realms of technology and art through experiments that delve into the synthesis of sound and abstract visuals. His creations are a study in the abstraction of communication, nostalgia, and symbolism, rendered through digital mediums. These side experiments are extensions of his professional pursuits, serving as a testing ground for new ideas and techniques. The art pieces are characterized by their unique use of digital tools, including 3D rendering engines and procedural methods. They often take the form of sound-inspired abstract shapes and sculptures, echoing the artist’s interest in the emotive and communicative possibilities of art and technology.

  • Image related to Anthony Frisby
  • Image related to Anthony Frisby
  • Image related to Anthony Frisby
  • Image related to Anthony Frisby

June Kuhn

June’s practice is a space for transforming technology towards community-based relationships through new digital musical instruments, audiovisual programming, physical computing, and website development. Their work interrogates capitalist-realist mentalities, frameworks of private ownership, and client-server relationships. June explores the designing of new technological systems for music improvisation, XR experiences, and live coding. Based in London, UK, they completed an MA in Computational Arts at Goldsmiths, University of London. June is a current member of Subphonics, and experimental music collective conducting weekly improvisation sessions aiming to be inclusionary and non-hierarchical in its structure. They also perform regularly as Saxodrone, a live-looping act of saxophone, pedal effects, and spoken word poetry, and as trampbunny, creating audiovisual live-coded performances.

  • Image related to June Kuhn
  • Image related to June Kuhn
  • Image related to June Kuhn
  • Image related to June Kuhn
  • Image related to June Kuhn

Louie Hext

Louie Hext is a computational artist and developer, whose recent work involves creating physically generative systems, via the use of simple robots and physical computing. He is interested in simulating complex organic structures and ecologies and exploring the ways in which we can intreact with them. Along side this he is intrested in building signal processing systems to drive audio reactive visuals, heavily relying on shaders for the visuals. Currently he works as a software engineer at a generative architecture studio. He also enjoys bouldering, analogue printing.

  • Image related to Louie Hext
  • Image related to Louie Hext
  • Image related to Louie Hext
  • Image related to Louie Hext
  • Image related to Louie Hext
  • Image related to Louie Hext
  • Image related to Louie Hext